π Janesville, WI Β· Halloween 2026
Skelly’s Corn Maze β Janesville, WI
Skelly’s Corn Maze brings Halloween to Janesville for the 2026 season β tba β 2026 dates not yet announced at Skelly’s Farm Market.
π― JANESVILLE, WIπ TBAπ Skelly’s Farm Marketπ¨βπ©βπ§ FAMILY FRIENDLYπ PAID ADMISSION
Follow the organizer:
Skelly’s Corn Maze challenges Janesville to get gloriously lost this fall β acres of towering corn carved into intricate designs, with daytime family hours and (often) haunted after-dark sessions. Bring your sense of direction and your sense of humor.
π’ 2026 dates TBA β Skelly’s Corn Maze hasn’t announced its 2026 schedule yet. Details below will be updated the moment they’re confirmed.

Skelly’s Corn Maze β Event Details
π Venue: Skelly’s Farm Market β Janesville, WI
π
Dates: TBA β 2026 dates not yet announced
π Hours: TBA
π« Price: Paid admission (varies by day & pass level)
πΆ Ages: All ages
π Parking: On-site / street parking β check the official event page for details
β± Plan for: 2β3 hours
π’ Organizer: See official event page
π Local Insight Ratings
Best for: Families by day, thrill-seekers on haunted maze nights.

π‘ Know Before You Go
π Bring a flashlight for night sessions β some provide them, some don’t.
π Give yourself time β big mazes take 45β90 minutes; don’t start one 20 minutes before closing.
π Go early in the season β corn is tallest and the paths least trampled in late September and early October.
π Wear boots β maze paths get muddy; sneakers will suffer.
π Try the haunted night version β many mazes flip to scare mode after dark; it’s a totally different experience.
β Frequently Asked Questions
When is Skelly’s Corn Maze open?
Skelly’s Corn Maze runs TBA β 2026 dates not yet announced, with daytime family hours and select haunted evening sessions.
How much does it cost?
Paid admission (varies by day & pass level). Haunted night sessions sometimes cost a few dollars more than daytime admission.
How long does the maze take?
Plan 45β90 minutes depending on the maze size and your navigation skills. Staff can point lost wanderers toward exits.
